Package: iptables-initscripts Version: 0.3 Architecture: all Maintainer: Stefan Bühler Installed-Size: 33 Depends: iptables Filename: all/iptables-initscripts_0.3_all.deb Size: 4176 MD5sum: 53882fd5fdba258c4366b7d5da7d11d3 SHA1: 8607e9d7fb39f5db62a9aba68547d0b46f3cb4e1 SHA256: 95f9c287ce9ccd44b9037053c92312af4b0849d27643ab8814c32ab09a6c729f Section: admin Priority: extra Description: initscripts to load iptables/ip6tables on startup initscripts to load previously saved iptables/ip6tables on startup . You have to enable them in /etc/default/ip[6]tables, as you probably should first configure a ruleset and save it as "active": /etc/init.d/ip[6]tables save active Package: ncp Version: 1.2.4-3 Architecture: amd64 Maintainer: Stefan Bühler Installed-Size: 38 Depends: libc6 (>= 2.34), libowfat0t64 (>= 0.30) Filename: amd64/ncp_1.2.4-3_amd64.deb Size: 10304 MD5sum: de0761fa27266f1e9878e6e5795ab3eb SHA1: f6f00fc55b1307568463c75abcd4e2fbf40700d6 SHA256: 831d369b5419855ed88ada9d57bd4fc4257d209ebbc7626599e3c524108fb6a9 Section: net Priority: extra Homepage: http://www.fefe.de/ncp/ Description: fast file copy tool for LANs npush will now use IPv6 and IPv4 multicast on the multicast groups ff02::6e63:7030 (6e63:7030 == 'ncp0') and 224.110.99.112 (110.99.112 == 'ncp'). If both methods fail, npush will resort to the broadcast packets used by previous versions. You can force the broadcast method by passing "-b" to npush so that previous npoll versions can see the announcements. . "ncp" is a utility for copying files in a LAN. It has absolutely no security or integrity checking, no throttling, no features, except one: you don't have to type the coordinates of your peer. . Please note that the DNS resolver does not use /etc/hosts (as that would not work with IPv6 anyway), so you should have a properly configured DNS server. . Basically it works like this: 1. You and your buddy want to play Quake 2. Your buddy has a level that you don't have 3. He types npush filename and waits. npush sends out UDP announcement packets proclaiming that someone wants to send something 4. You type npoll. npoll waits until it sees one of these packets 5. The files are copied with tar over a TCP socket, so permissions and file dates (and if you are root, owners) are preserved. . peer1$ npush file1 peer2$ npoll . peer1$ ncp peer2$ ncp peer1 file1 file2 file3 . peer1$ npush file1 peer2$ npoll peer1 Package: sdlbomber Version: 1.0.10-1 Architecture: amd64 Maintainer: Stefan Bühler Installed-Size: 72 Depends: sdlbomber-data (= 1.0.10-1), libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libc6 (>= 2.38), libsdl1.2debian (>= 1.2.15) Filename: amd64/sdlbomber_1.0.10-1_amd64.deb Size: 30990 MD5sum: 6c57a573d6d22544295a58be3d0f08b0 SHA1: 4c6e2ad739eeee73f154e3585c1b7e4e435903fd SHA256: e628fcca1638ab13e7154afcd7067a2a91493a185610d08c48de07bab9f6110c Section: games Priority: optional Description: Atomic Bomberman clon Atomic Bomberman was a DOS/win95 game. . You've got to blow up other players to win. Spacebar drops a bomb. Get away and hope your enemy gets hit by the flame. The 'b' key is a 2nd control for when you are lucky enough to pick up the bomb control--looks like a bomb with a timer on it. When you have that the bomb won't go off until detonated by another bomb, you are killed, or you press 'b'. . Blowing up bricks might result in prizes, most of which are good. Skates = speed up Bomb = allow you to have one more active bomb flame = Increase bomb strength turtle = makes you move very slowly bomb with timer = controlled bomb detonation with 'b' key. gold flame = Set flame strength to max . There isn't much point in playing the game alone (single player). In that case the only thing to avoid is accidentally killing yourself. Big deal... It's really a multiplayer game. Package: sdlbomber-data Source: sdlbomber Version: 1.0.10-1 Architecture: all Maintainer: Stefan Bühler Installed-Size: 987 Filename: all/sdlbomber-data_1.0.10-1_all.deb Size: 324580 MD5sum: 81b4c6e301bf37991687ff63a84d64b9 SHA1: 85c32733e58223972b3cf4ff3c1d406edad79a63 SHA256: 8dd53d9af63a9396df71b78f2253606125a311559f147e107a7327bdfcd44da6 Section: games Priority: optional Description: Atomic Bomberman clon - data Atomic Bomberman was a DOS/win95 game. Package: socks-router Version: 0.3-2.1 Architecture: amd64 Maintainer: Debian Go Packaging Team Installed-Size: 5403 Depends: libc6 (>= 2.34) Built-Using: golang-1.22 (= 1.22.2-2), golang-github-mitchellh-go-homedir (= 1.1.0-1), golang-golang-x-net (= 1:0.21.0+dfsg-1) Filename: amd64/socks-router_0.3-2.1_amd64.deb Size: 2038730 MD5sum: 938c70144c8b39ab78c350308fcf9c71 SHA1: a9b370662c01304b96dc4a74c8ba57444efd3661 SHA256: 3ced73c3d94dc9fc2caff53280aadaeb24172feea5ed4a3d29e9decc58624819 Section: net Priority: optional Homepage: https://github.com/rus-cert/socks-router Description: socks and HTTP proxy router routes incoming SOCKS 4, 4a, 5, HTTP, CONNECT requests to other SOCKS5 servers or connects directly based on a list of routing rules. . Routing rules match IPv4 or IPv6 addresses/networks or domain names; they can additionally match certain TCP ports.